

Academagia: The Making of Mages - Game Introduction Welcome the Academagia walkthrough on Gamezebo. Academagia is a fantasy simulation game played on PC created by Black Chicken Studios.
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Academagia: The Making of Mages is a whimsical fantasy life simulation and role-playing game set at the renowned Academy of Magic in the rich and dangerous city of Mineta. As a newly arrived teenager in a strange, vast school, you’ll embark on adventures great and small, train your familiar, make friends (and enemies!), and master the shining arts and subtle laws of spell-casting.In your first year, you’ll attend classes, build skills, compete for the glory of your College, and explore the history and powers of an ancient world of flying islands and fallen empires. What you choose to do – whether it be to create a new magical item, to butter up your instructors, or to duel with your bitterest rivals – will ultimately determine how your character evolves throughout the school year. With many secret skills to uncover and hundreds of unique actions to learn and bonuses to collect, character specialization is unprecedented in its breadth.
You can explore the campus, research in the many libraries, help your friends, visit exotic merchants or cast powerful spells: the choice is yours!But beware! There are more dangers than just detention, and frightening secrets wait in the long forgotten sections of the University.
Simple table for Academagia: The Making of Mages, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.Usage info:Scripts with 'To Activate: XXX' can only be activated (put an 'X' into the box) after doing action XXX.Scripts with 'To Update: XXX' will only update their effect after doing action XXX.Addresses with 'XXX?' Will enable the script effect XXX when 1 is put into the Value.In general:A. Do action YYY.B. Activate (put an X) the 'Initialization (Activate This First)' script.C. Activate (put an X) the 'Base Address Scan (To Activate: YYY, To Update: ZZZ)' script.D.

Enable (put a 1) the desired effect. Example: 'Set Health to Max?' Do action ZZZ.Important information.1. If tables refuse to activate, try restarting Cheat Engine:V1001 - 2019-06-041. Tested game version V3.0.22 64-bit. May work on other versions.2.
Background Prequisites Set to 0?' Sets all Background to be available.' Points Set to Massive?' Sets Common and Attribute Points to massive.3.
Escape velocity 2019. Attributes Set to Massive?' Sets Attributes to massive.' Pims Set to Massive?' Sets Pims to massive.' Vitality Set to Massive?' Sets Vitality to massive.'
Glory Set to Massive?' Sets Glory to massive.' Parental Approval Set to Massive?' Sets Parental Approval to massive.'
Merit Set to Massive?' Sets College Merit to massive.Update based on Firstname and Surname Nalue. There are some Students with the same first name, use the Surname as well. Set the 8byte setting to 0 to reset.Allows the following to be modfied.- Player Stats.- Monster Stats.- Student Stats.- Familiar Stats.4. Skill Steps Set to Massive?' Sets Skill Steps to massive.' Skill Limit Set to Massive?'
Sets Skill Limit to massive.5. Extra Credit Set to Massive?' Sets Extra Credit to massive.6. Relationship Level Set to Massive?'
Sets Relationship Level to massive.7. ActionEntityBase.This modification is permanent when saved so always make a backup save before modifying!Allows the following to be modfied.- 'ActionEntityBase Stats - effects - Slot X - magnitude'. Effects magnitude.- 'ActionEntityBase Stats - effects - Slot X - subject - path'. Effects.- 'ActionEntityBase Stats - rolls - Slot X - effects - Slot X - magnitude'. Roll Effects magnitude.- 'ActionEntityBase Stats - rolls - Slot X - effects - Slot X - subject - path'. Roll Effects.Some Action effects can be modified. For example, changing 880036 to 880033 modifies from Expanding Skill Step to Expanding Skill Level.
250003 to 260053 from Random Subskill to Selected Subskill.V1000 - 2017-06-151. Tested game version V3.09 64-bit. May work on other versions.2. Attributes Set to Massive?' Sets Attributes to massive.'
Money Set to Massive?' Sets Money to massive.' Glory Set to Massive?' Sets Glory to massive.' Parent Approval Set to Massive?' Sets Parent Approval to massive.3. CharacterCreationSystem.Allows the following to be modfied.- Common and Attribute Points.Attachments2019-06-04 (1.67 MiB) Downloaded 165 times 2017-06-15 (31.93 KiB) Downloaded 376 times.
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