

Although we’re recognized worldwide as one of the best porting vendors, we’re more than just a bunch of cross-platform devs. Our team includes over 300 specialists
who are experienced in Quality Assurance, Localization and Art Design. We provide functional, compliance, localization and compatibility testing,
translate and localize games into 35 languages, and deliver 2D and 3D graphics, characters and concept art.
Biometal zx. Dustforce is a 2D side-scrolling platform game starring a team of broomsweeping janitors. Players select one of the four available characters and need to complete more than 50 levels. These are accessed from a central hub that is further opened up through keys. Each door represents a new level.
first-class service provider
We are a first-class service provider that ensures peace of mind of publishers and developers, because we guarantee quality delivered on time.
skilled craftsmen
In a world of contractors, we are skilled craftsmen and artists helping developers spend 100% of their time creating great entertainment experiences.
obsessed with security
Everything is done in a safe environment, because we’re obsessed with security standards.
This year started with heavy hitters from all of the departments. In January QLOC devs delivered Tales of Vesperia: Definitive Edition on all major platforms: PC, PLayStation 4, Xbox One, and Nintendo Switch. In February players followed the bug-less story of Artyom in Metro Exodus thanks to our QA team. April saw the release of three major development projects: Nintendo Switch ports of Hellblade: Senua’s Sacrifice followed by Dragon’s Dogma: Dark Arisen and PC port of Mortal Kombat 11. The first half of the year QLOC Dragons concluded with a PC port of Yakuza Kiwami 2. QLOC is currently working on multiple high-level projects. We really can’t wait to tell you more about these. Stay tuned!
So far 2018 has been absolutely filled with exciting projects for our DEV, QA and LOC teams. But nothing spells excitement as much as the May’s release of Dark Souls Remastered for PC, Xbox One and PlayStation 4 – developed by QLOC! Back in April we also opened a new branch office in Gdańsk for our growing Development team. Can’t slow down now!
2017 started with the reveal of our involvement in RiME for PC and Xbox One versions. We are also proud to deliver the Polish translation and voiceovers in Prey, praised in the media for its „zero fakeness”. The QLOC Dragons family grew thanks to new localization office in Moscow. And there was no stopping us after that! October marked the release of Capcom’s Dragon’s Dogma: Dark Arisen port for Xbox One and PlayStation 4 prepared by QLOC. The exciting year topped off with November’s release of Injustice 2 for PC, developed by NetherRealm Studios and QLOC – a port very well-received and critically acclaimed. And what is coming in 2018? We have already started working on a couple of titles for Nintendo Switch and other outstanding projects…
A good film should start with an earthquake and be followed by rising tension. A good year should start with a spectacular project like Dragon’s Dogma: Dark Arisen – the fastest selling Capcom PC game ever! What’s next? Dead Rising (PC, PlayStation 4, Xbox One), God Eater and Mortal Kombat XL for PC.
Tales of Zestiria was a masterpiece of our texture upscaling magic (also for PlayStation 4). Not to mention Dragon Ball: Xenoverse PC port with 4k resolution support and DmC: Devil May Cry Definitive Edition for PlayStation 4, Xbox One. We also had 9.5 million words translated by our localization team in 2015 only.
In 2014 we added graphic art design to the portfolio of our services. Resident Evil 4 Ultimate HD Edition with smooth 60 fps animation established a new quality benchmark for our porting projects. And by the way, we also did Dustforce for Xbox 360, PlayStation 3 and PlayStation Vita.
Hold on, here come DMC: Devil May Cry for PC, Ace Combat: Assault Horizon and over 60 other Quality Assurance projects.
PC versions of Street Fighter X Tekken and Devil May Cry HD Collection for Xbox 360 were our next steps in porting. Quality Assurance clock showed over 70 projects. QLOC’s engines ran on full speed!
Super Street Fighter IV: Arcade Edition was our big win in porting and started a new chapter for our Company. In 2011 we also conducted 79 Quality Assurance projects and notable localization projects like The Elder Scrolls V: Skyrim.
78 Quality Assurance projects (like Bioshock 2, Just Cause 2, Mafia 2) were a sign of our development but we soon realized the video games industry needs more. We added porting services to our portfolio.
QLOC began as an independent company by offering quality assurance and localization services. In 2009 we realized 60 Quality Assurance projects such as S.T.A.L.K.E.R. Call of Pripyat, Street Fighter IV andResident Evil 5.
Nikolay Baryshnikov
Vice President, 1C Company,
Member of QLOC Supervisory Board
21 years in the games development/publishing business. Started his career as a game designer and is currently responsible for 1C’s games division.
Tomasz Nieszporski
Chief Operational Officer for Cenega Muve QLOC Group,
Chairman of the Supervisory Board
Over 23 years as a manager in game development (with Optimus S.A., Onet.pl, Cenega Poland, Muve.pl and QLOC S.A.). Warhammer 40k/Black Company fan and (allegedly) tiny details hunter in Excel/Power Point.
Artur Żurek
Chief Financial Officer for Cenega Muve QLOC Group,
Member of the Supervisory Board
30 years managing companies, 10 years as the Head of Finance & Law (Cenega Poland, Muve.pl and QLOC S.A.). Passionate sailor.
Adam Piesiak
General Manager,
President of the Board
Active in the video game industry since 1999, as a journalist (three different gaming magazines and leading informational website), PR & Marketing Manager (Cenega Poland), Localization Manager (Cenega Poland) and as CEO of QLOC S.A. Huge fan of Twin Peaks series.
Paweł Ziajka
Director of Business Development,
Member of the Board
Born for the video game industry. Over 14 years in managing localization projects, localization departments and sales (CD Projekt, CD Projekt Localisation Centre, Cenega Poland and QLOC S.A.). Wild ramen foodie.
Sebastian Bzdęga
Development Department Director
Excellent team leader. 11 years of experience in the video games industry, previously involved with Gameloft Madrid. Truly passionate about working with exceptional people, exciting titles and new technologies. Avid motorcyclist and a fan of backpack traveling.
Sergiusz Ślosarczyk
Director of Quality Assurance
Involved in QA since 2010 (QLOC S.A. and Electronic Arts) as a tester (linguistic, functional, compliance), through Team Leader and Project Manager (specialty – Japanese clients), currently a Director of Quality Assurance at QLOC S.A. Bodacious lecturer and speaker.
Michał Cegiełka
Director of Localization
Experienced Localization manager active in the video game industry since 2002 (CD Projekt, CENEGA Poland and QLOC S.A.) Doubtlessly, the best QLOC basketball player.
Katarzyna Orman
Head of Human Resources
Joined gaming industry in 2005. Gained experience as Localization Project Manager (Cenega, QLOC), Vendor&Personnel Manager (QLOC) to become HR Manager for QLOC in 2015. Guided by principles. She can read people like a book.
Piotr Michalak
Head of Art
Illustrator, animator and graphic designer used to working on several projects simultaneously with over 15 years of experience (City Interactive, Lightcraft). Specializes in drawing cute creatures and whacky characters. Passionate dancer and electro music fan.
Marta Olejniczak
Senior Business Development Manager
Over 10 years in sales. In the video game industry since 2007. Time-warp specialist.
molejniczak@q-loc.com
Jakub Trudzik
Deputy Director of Business Development
Jakub specializes in evaluating new business growth opportunities and managing existing relationships with partners. Active in the video game industry since 2009. Vinyl figure collector.
jtrudzik@q-loc.com
Elena Roor
Senior Business Development Manager
Elena came to QLOC almost straight from Siberia with a stop in Moscow. In her career, she always knew how to achieve ambitious goals and how to deal even with the most difficult situations. She is an experienced business development manager and our office Zen Master. There are no impossible tasks for her!
eroor@q-loc.com
Katia Krasenkowa
Business Development Manager
Katia joined QLOC in 2017 deciding to combine work with passion and begin her adventure with the video game industry. Katia’s expertise and over five years of experience in sales make her a very professional and driven member of our account management team. She speaks Korean and likes to enjoy a few episodes of Desperate Housewives in between her fitness workouts.
ekrasenkowa@q-loc.com
Ayaka Anyoji
Business Development Manager
In charge of relations with Japanese companies. Joined QLOC in 2018. Born in Kyoto and raised in Kyoto. Cat lover.
aanyoji@q-loc.com
Tomasz Dziedzic
IT Director

Over 10 years in IT & video game industry (CD PROJEKT, QLOC) with specialization in Microsoft Systems. Loves street food (KEBAB RuleZ!) and good RPG games.
Łukasz Kołecki
Information Security Manager
Over 10 years in information security. Holder of many certifications including CISSP, CISA, CISM, OSCP, CGEIT, CRISC. Big fan of motorization.
The Reddit community for 's acrobatic sweeping platformer. Resources. Steam:. Website:. Twitter: @. Soundtrack:. Custom Maps:.
Dustforce WRs: @. Online Leaderboards:. Custom Leaderboards:. Dustmod:.
Online hubs/levels viewer:. IRC:. Voice chat:.
Spire subreddit, the next game from Hitbox Team:. Spire website:. ENGIE website, a prototype by Hitbox Team:Rules. Common sense.
Also, please don't post image macro memes.If you don't see your post under upon submitting, send a message. The spam filter isn't very clever. Current World RecordsDustforce DX CategoryRunnerTimeOld Version CategoryRunnerTimeSSSS (finesse glitch)any% NG+Message the if the world records need an update. Notable posts.
Ponifex. 's skin mods:,. Records:,Sister subreddits. and.logo. This is meant to be a comprehensive guide to help the folks who want to join in on the random races we hold, or the weekly custom map races, but are unsure of what to do. If anyone wants to add something I missed, go right ahead, or I can edit it into the main post.Alright, let's get right down to it and cover the random races first.1) What do I need to be able to join a race?You need the game, and a way to access the race's IRC channel.2) How can I access the race's IRC channel?You can do it in one of two ways:-One of them is through.
On the center box, type your desired name and click 'connect'. Now you'll be inside Speedrunslive's main IRC channel.
From here you can see everybody else that's connected and are able to access a handy-dandy bot named RaceBot. Type '.races' in the chat and press enter.
This will trigger Racebot to list all the ongoing races. Find the race related to Dustforce and click the string after it that goes something like '#srl-xxxxx'. And you're done, now you're inside the race's IRC channel!-The second way to access the channel is through a regular IM application that supports IRC, such as. A simple tutorial on how to connect to a channel using Pidgin, but instead of connecting to the given channel you connect to #srl-xxxxx. on irc.speedrunslive.com.You can find the number of the channel either on Speedrunslive.com or through our main (#dustforce on irc.speedrunslive.com). We have a bot on the main channel (GLaDOS) that announces the race number whenever one is created.3) Alright, I'm in! What do I do now?First, check the race's title.
If you feel you're up to the challenge, join the race by typing '.enter' and pressing enter. Be sure to read the specific race's requirements bellow (if you're doing an Forest SS run for example don't forget to create a new clean save).
Once you are ready for the race type '.ready' and stand by the Tutorial level. When everyone that has joined the race has readied up Racebot will start a countdown from 10, and when the timer reaches 0 you're off!4) I have completed the race objectives, how do I finish the race?To end the race simply type '.done' in the chat. If you find that you accidentally typed '.done' but haven't completed the challenge yet, type '.undone' and you'll be back in.
Racebot will write your time and spot within the participants and everyone's times will be recorded and publicly displayed at.5) This is too hard/I need to leave, how do I quit the race?The '.forfeit' command is your friend here. If you happen to return to the race before it ends and wish to keep on racing, you may type '.undone' to get right back in the race.For more info regarding the Racebot commands refer to.6) How do I know if there is going to be a race?You can join the or join the. You can also get people to race with you this way.Common race categories (in approximate order of difficulty):. SS All Forest/City/Mansion/Lab: New save file, SS all levels in the specified area. Any% no Xdifficults: Finished save.
Simply get to the end of every level, including Tutorial, except for the Difficults. Bingo: New save file. A randomized 5x5 card of objectives will be generated via. Race to complete a row, column, or diagonal of your choice.
Provided to YouTube by CDBaby What Never Was Dustin Price Dichotomy ℗ 2020 Dustin Price Released on: 2020-04-20 Auto-generated by YouTube. What never was youtube. What Never Was is a short, story-driven first-person game focused on exploration and puzzle-solving. #PuzzleGames #WhatNeverWas Indie Game Playlist - https://www.youtube.com/playlist?list.
Any%: Finished save. Get to the end of every level including Tutorial. 16 Red Keys: New save file, get 16 red keys (by SSing all Gold Key stages). Skip Tutorial.
SS 56/57: New save file, SS 56 out of 57 stages, usually, but not limited to, excluding Yotta.And now to cover custom map races. UPDATED 4/12/20131) When are they held?The Saturday following the greenlighting of the race, at 7 PM GMT (which you can convert to your timezone ).2) How do I join?Refer to point 2) of the previous section.3) Alright, I'm in! What do I do now?A URL will be provided in the chat and in the title with the maps for the current race shortly before it begins. Be sure to refresh the page often to account for last-minute additions to the race.
You can chose to download all the maps beforehand but it's not required. Once Racebot finishes the countdown timer you can start going through all the levels like normal, and you finish the race once you've SS'd them all.IMPORTANT: Do NOT play the levels prior to the race starting.Note: Make sure to have checkpoints on as some levels require it to be completed.4) This is cool!
Can I make a map of my own for a race?Sure can! Go right ahead and make your map, and when you're done please notify Furkiepurkie. for some simple testing (in order to make sure the map is playable and not overly difficult) and your map will be approved. The ideal difficulty of the level should be something along the lines of the Silver lock levels, but we're pretty lenient. You can contact Furkie either through the (send him a private message if he doesn't respond) or through.Thanks to Takari and Doughnation for helping put this guide together!If you have any additional questions ask them on this thread or hop onto our and there's plenty of people who will be happy to help you out!.
- Author: admin
- Category: Category