

Jul 23, 2014 The game is a side-scrolling beat-em-up that lets you play as four characters from the Phantom Breaker fighting game. The four characters you’ll get.
'Phantom Breaker: Battle Grounds' (ALL) Comes to Nintendo Switch - Screens
by Rainier on Nov. 15, 2017 @ 4:14 p.m. PST
Phantom Breaker: Battle Grounds Overdrive is a cooperative, side-scrolling beat’em up. But don't mistaken it for just another brawler. Its got an in-depth combat system thanks to roots stretching back to the hit 2D fighting game Phantom Breaker. Its cast of four playable characters from Phantom Breaker (Mikoto, Waka, Itsuki and Yuzuha), and Makise Kurisu of Steins;Gate guest starring as a DLC character, sport moves any fighting game player would recognize -- burst gauges, dodges, guard breaks, and more. As your character levels up, you'll apply skill points to gain new abilities and hit harder and faster!
A mysterious man known as the Phantom has awakened and hatches a plan to unseal his dark powers. By giving ancient weapons known as the F.A. (Fu-mantion Artifacts) to youths with special abilities, he convinces them to battle each other with the promise to grant the wishes of the victors. However, each time the Fu-mantion Artifacts are used in battle, the space-time continuum weakens. This creates a rift between two parallel worlds, which will inevitably unseal the Phantom’s powers.
Waka, the daughter of the Kumon Family, a clan tasked with protecting the world from the Phantom, and her friend Mikoto, attempt to stop him. However, the Phantom manages to escape and kidnaps Waka’s younger sister, Nagi. Waka and Mikoto, along with Itsuki, the self-proclaimed “Ally of Justice' and Yuzuha, a ninja unpersuaded by the lure of the Phantom, set off to rescue Nagi and stop his nefarious plan.
Phantom Breaker: Battle Grounds Overdrive will be coming to Nintendo Switch worldwide on December 7, 2017.
Playable guest characters Makise Kurisu and Frau from the popular visual novels Steins;Gate and Robotics;Notes respectively will be unlocked from the start for Switch users.
Key Features:
- Story Mode: Battle through 8 deadly stages filled with crazy enemies. Level up your characters to unlock devastating new skills and build up your attack strength, defense, and speed.
- Arcade Mode: Test your skill for the best scores and times, and compare them against the world on global leaderboards.
- Co-op Mode: Play with up to 4 players with online and local multiplayer.
- Battleground Mode: Enjoy a fierce battle royale using your leveled up characters.
- Hard-Hitting Heroines: Fight as Itsuki, Yuzuha, Waka, and Mikoto from Phantom Breaker, each with their own signature moves and attacks.
- Wild Steins;Gate and Robotics;Notes Characters Appear: Play as visual novel superstars Makise Kurisu and Frau unlocked from the start.
Phantom Breaker: Battle Grounds was previously released for the Xbox 360, PS4, Vita, and Steam (PC).
More articles about Phantom Breaker: Battle Grounds
Facts Sheet:. XBLA Release, Feb 27th, 800msp.
4P Co-Op available Online and Offline, for Co-Op and BattleGrounds Modes. The game has 4 main playable story characters, and 4 6 additional unlockable sub characters that can be played exclusively in the Arcade, CO OP or BattleGround Modes. 8 stages (0 through 7), each divided into subsections, with unique enemey types and boss battles. Online Multiplayer for the Co=Op and Battleground (4p arena VS) modes. Character leveling, including new attack and defensive moves. Rots of Engrish!
Actually, the english is pretty good. VA is all Japanese, though.Why Should I care?:. First off, online play out the gate. Scott Pilgrim nor Double Dragon Neon accomplished this!. Guardian Heroes style line shifting.
The best movement type for beat-em-ups ever concieved. No, I'm not bias, it's a fact!. Masaki Ukyo (Of Guardian Heroes / Code of Princess fame) assisted with Programming, so some actual Guardian Heroes dev.
DNA in this game!. It legitimately is a very solid game. Character Graphics, Chiptune Music, and multi-layered gameplay that has a wealth of sub-systems to play around with. Apparently a better quality game than the fighter it was spun off from!
While it's battle engine seems to have all the details that game had! So it's a Beat 'em Up with a Fighters DNA!. The developers admit that they made a '1200 MSP' game, but decided to charge 800 instead, to get as many playing as possible. Support such wise decisions!. Original 2D sprite-style based Beat-em-ups are rare in this day and age. Support the Genre!.Screenshots. Kurisu Makise from the Stein's Gate game and anime series, is the DLC character.Trailers:.Info:.
Releasing March 12th. 400 MSP. Allows all characters to lvl to 99. Adds Kurisu, who is playable in Arcade, Battle Ground, and Co-Op Modes. 8 New Achievements worth 100 gs.
Note that people with the DLC won't be able to play as those without it, as the '.Net' version of the game will change. However, if you wish to play with people without the DLC, simple delete the DLC file itself: you save file should be fine, but you'll be back to the previous cap, and without Kurisu. Re-download to play with Kurisu-owners again. The Developers are aware of compatability patches and the like, but admited that doing such for this content would just be too expensive for them.BIG UPDATE! Game Patch / Bug Fixes In Upcoming Patch! (As of 4/10/2013)Thanks to A HUGE BATTLESHIP for bringing this info to the attention of the thread! //Added Features———-Added Net.
Version change functionality.-The current “NAT type” is displayed on XboxLive Menus.-Added a new game mode: “Nightmare+” (Recommended for lv. 50 or higher on cooperative mode):A lot more challenging than Nightmare mode.No experience is rewarded in this mode. (Red Gems)Greater coin drops.-On the Skill Set screen, added a button func.Cheer. Itsuki's Super Special does look like one of the most fun to use. Bullet Bill Strikes again!I'll probably start with.
Waka, myself. Long Spears are a classic favorite of mine.In the JP Demo for the Fighter, I always chose Cocoa, because chopping people to death with her claw arm was quite enjoyable. And what a great backstory: Bored of the real world, she modifies her body to be more like a Character from her favorite game, 'T-DA'! (Which is actually where the enemies from stage 2 seem to come from in THIS game.) So Odd. I always hate it when Microsoft (or Sony) have big service-wide sells during the release of Smaller, Lesser-known releases. Save these sales for Empty weeks / Weeks when big-clout games are on the menu!Major Nelson's Blog didn't give any 2 week notice with a 'Coming soon to XBLA' post either (he conveniently misses many small JP releases), and there was no info posted on PLAYXBLA at all for the game. So many missed opportunities!But at least there's 2 Trailers & A Gamerpic Pack up on XBL itself.
Feed Goat near Totem (3) and grab Water, Put out Lava and Repair Road to reach Well 2 (C), continue grabbing Water and Stone as produced and Wood as you find it Fix Stone Bridge at bottom, Lava at top (near merchant) and bottom, repair Stone Roads, cast rope (z) Clear paths to Totems (feed Goats) and repair Totems. The Island Tribe 3 Walkthrough is a detailed strategy guide to help you if you are stuck. The Pirate is NOT part of Island Tribe 3. You can see the point you have accumulated for picking up Diamonds in the upper left corner (in front of the Timer). The Worker does not return to Camp with the Diamonds, and therefore they can also be used to position your Workers for upcoming tasks. Island tribe 3 guide. Upgrade Sawmill (E) and Well (B) to two stars. As soon as you have 5 Grain, feed Ox on way to Cotton Farm (F) and repair it, start Cotton production. Feed 3 Cotton to Wild Goat on way to Goat Farm (D) to repair it and start Milk production; grab stuff along road behind Goat Farm. Upgrade Sawmill (E) to three stars. If you have never played the Island Tribe series before or you are new to Time Management games you might check out Getting Started. This site only contains a Guide for levels 1-27. During our testing of the Guide we found that: A Guide is not needed in Normal or Easy mode.
And the game actually has some internet buzz! On the companies own side, they've done some of the best self-promotion of an XBLA title that I've seen.Cheer. Itsuki's Super Special does look like one of the most fun to use. Bullet Bill Strikes again!I'll probably start with. Waka, myself. Long Spears are a classic favorite of mine.In the JP Demo for the Fighter, I always chose Cocoa, because chopping people to death with her claw arm was quite enjoyable. And what a great backstory: Bored of the real world, she modifies her body to be more like a Character from her favorite game, 'T-DA'!
(Which is actually where the enemies from stage 2 seem to come from in THIS game.) So Odd. It gets compared to Scott Pilgrim quite a lot; I wonder if there's any discussion about this in any Castle Crasher Communities, now that you mention it.One thing I can say I love about the controls already, even without playing it, is that every action of the L and R buttons/triggers can be done by the 4 face buttons, with different press combinations. This instantly feels like a traditional Arcade game, is joystick friendly, and is a nice step towards the classic 'easy to learn, harder to master' theme that I find true for all Beat 'em Ups.Phantom Breaker is also a series that believes in super-easy special move inputs: Direction + Special Button for different moves. I think that works out very well for Beat 'em Ups, much like how well it worked with Streets of Rage. PAULINK, hope things work out well for ya!KDash, yeah, can understand that.
I've been saving points for this since the idea it 'might come out soon' was announced, so for once, I'll skip the demo, haha.Hopefully, the full links come up right on time. Especially since this DL is much more hefty than expected.Quick Impressions:. I didn't play the demo, because I purchased the game before the Demo was available. Stage 0 starts you with a powered character, and all your strength is then taken. So you'll be working with a nerfed moveset after that.
You're given the EXP you earn in stage 0 though, so you get to power back up somewhat. Early enemey AI plays DUMB. They line shift after standing still for a while, they don't attack too heavy, they act like fodder. Special types are more aggressive, and have super armor, item throws, flight and machine guns, etc. Normal character Boss AI is brutal, though. They fully know this game has loads of systems, and force you to use them to live. They's even start spamming high advantage setups once weak, such as weak uppercut into jump pressure X infinity.
There's an achievement for reading all the 'how to play' section. The game has a lot of sub-systems. Gameplay is quick and light, combos flow very easily together, and you can do very fighting game like stuff. Including wall bounces, double air jump loops, combos into sweeps into specials, special cancel out of combos into sidesteps and attacks, etc. Story mode is fully Japanese voiced, from what I've seen up to stage 3.
It's very un-offensive, straight forward speaking, not overly loud or cute, and the translation is much more on the 'translation' side, rather than 'localization' (which I'm ok with.). Some might find it stiff because of this, though. Only 4 characters unlocked from the start, onwards to start of stage 3, haven't unlocked anything yet. Characters have 7 colors to choose from, it seems. No button config, for those who might wonder.
But there are multiple ways to do everything, by bind, or by traditional press. It mentions right in the how to play, that the DLC will split the people who have different NET versions of the game, making those with DLC unable to play with those WITH the DLC.
They asked the blog why they didn't just patch it in, so all could play together, blog responded, paraphrased 'patches such as this are too expensive for us!' Keep that in mind. It's known that deleting the DLC will revert you back to playing with non DLC owners. Shouldn't hurt your file or save. The day the DLC goes up, a new set of gamer pics will as well, this time also featuring Stein's Gate characters.Easily happy with my purchase, wish I could play more ATM, but duty and the day calls.
Sounds good, man!Oh, the demo is up now. I'm downloading it as I'm typing this. The game is also now showing up on the Xbox 360's marketplace, and not just the Xbox site.Can't wait to play!EDIT: Just played it. It was a lot of fun. I'd get it now if I had the money to, but that'll have to wait. I might get it real soon, though.
Maybe sometime next month, since my birthday is coming up then.I played without reading the How To Play, so I might play it again later after reading that.but I should really go get some sleep first. Finished Story Mode some quick impressions so far:+Awesome sprites and backgrounds (Stage 0 looks AMAZING)+Stages have a nice length to them, not too short.+Cool chiptune music.+Nice enemy variation.+Nice amount of characters for a beat em' up.+Tons of mechanics that give it the depth of a fighter. And as SAB CA has said you'd best learn them, otherwise prepare to get owned in boss battles.-You can't change your buttons.-Skill trees being needed for regular special attacks (I hate skill trees in beat em' ups in general)-Online seems to go to shit when you have more then two players.-No Practice Mode or CPU battles for Battlegrounds.
- Author: admin
- Category: Category